Sunday, April 17, 2011

Classic Game Review: The Alien


tusks of metamorphosed stranger still dripping with blood as the main commander Clark fell into a cage aft airlock. Quickly, the division jumped from a frightened child. "to jettison" , shouted: "What are you waiting for, man?" corpse-white mask of fear on his face gave way to engineer a purple face with anger, as a passionate kill hear the answer. "The regulations strictly prohibit the killing of an alien life form that can be handled by alternative means, " said Science Officer.

"Sometimes I think you have more computers than human", the main accused. Just then, the sound of metal are torn heard behind them, and never saw a major scowl cross android science officer in the face of this uncomfortable correct insult.

Sound familiar? Yes, Avalon Hill was again a nightmare similar to that experienced in the science fiction / horror film, right down to the android crew member. The game, however, offers a more complex challenge, since it involves more than one type of alien life (some benign), more staff to deal with the problem and more than one of the enemy aliens (maybe 5 or 6) with which to deal. Each game turn consists of end stage (summary of the main game status); stages of non-movement crew (strategic move on your computer), two phases of work (tactical movements within the room, hallway, or a valve for both players and computers) and a movement phase (strategic movement of players). movement phase is accompanied by a map of the ship to assist in plotting the movement of crew (+) and tracking the movement of foreigners (-), over the ship thirty rooms, passages and vents. map is accompanied by two accounting displays to assist in monitoring action points spent and the location / status of the crew and equipment.

the power player has three character types: 1) officers, 2) scientists, and 3) engineer (each of which has special value). Officers in charge of the arsenal and the only one who can deal with self-destruct mechanism. Scientists have the best chance of breaking the protection of classified information to a computer file of extraterrestrial life. If one of the researchers was the Android, however, you will have frustration seeing "The data is protected" is displayed ad nauseam. They are also the only one who can lock up aliens or animals in laboratory cages or who can take inventory.

engineers are important because they are the only ones who can build a makeshift electric prods, and flamethrowers. The game can be unsettling as the plot for the film. Just as the account that begins this article suggests, you think things are under control and then disaster strikes. The first time I played the game, I had an alien encaged, anesthetized, and flanked by two armed members of the crew. The stranger broke into the cage and escaped without much chance for defensive fire. It is frustrating that they are ready for just such a case and have taken advantage of you. In some places you can soften the blow by setting an armed party in the room or passage of the encaged section and / or intoxicated stranger. This is not always practical, because some sites offer a number of evacuation (such as a bridge or a passage). Although this feature in the game could be defended as a "reaction"phase (similar to some rules for miniatures), requires the use of strategies that does not really make much sense.

minor hardly encountered in the action stage shows. These are text-only displays, and sometimes tend to give confusing information. If the sign is located in a room with more than one object, it is often difficult to interpret what is actually a character wears, and what is simply present in the room. thing is always resolved during the movement phase of the crew, however, and rarely offers a problem during the game. "Alien" is an interesting strategy game that will take many hours of gameplay to master. Variables in the number and locations of foreigners, the rate of metamorphosis, and the identity (or existence) of android crew member offers the possibility of above-average lifespan.

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